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Board Games
Twilight Imperium: Prophesy of Kings
$79.96
$99.95
The lost planet of Ixth, fabled paradise of a million dreamers, promised land of a thousand faiths, a legend as old as the Lazax, has been found. Unfortunately, the old tales of Ixth are nothing more than lies, and when an exploratory expedition ventures through a sealed wormhole in Creuss space, they discover a tomb-city outside the galaxy. This city is a prison, constructed for one purpose: to imprison the Mahact Gene-Sorcerers, tyrannical kings of the galaxy before the Lazax ever rose to power. And now that they have reawakened, no power can compel the Mahact to stop their burgeoning conquest.Fantasy Flight Games is proud to announceProphecy of Kings, a brand-new expansion forTwilight Imperium Fourth Edition!This massive expansion is packed to bursting with new content that you can add to your games ofTwilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in theProphecy of Kingsexpansion, you can playTwilight Imperiumwith up to eight players.But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more,Prophecy of Kingsis a must-have expansion for any fan ofTwilight Imperium!With two new colors of player plastic, you can play Twilight Imperium with up to eight players.Kings of the GalaxyWith the seven new factions introduced by this expansion, you'll have twenty-four options to choose from in every game ofTwilight Imperium'each boasting their own strategic approach and playstyle, and each bringing new dimensions to the game.One of these new factions is the legendary Mahact Gene-Sorcerers, a primal tale from ancient history. In the distant past, the Mahact dynasties terrorized the galaxy. They could warp the forms of living beings, compel eternal obedience with a gesture, and turn the biospheres of entire worlds into seething caustic hells. But in the midst of their decadent rule, a new Empire rose to challenge them. The Lazax, a young and fiery race, led the effort to destroy the Mahact and restore peace. But the shadow of the past was never truly destroyed'only locked away and hidden behind a deactivated wormhole gate.As they return to battle for control of the galaxy, the Mahact are an intimidating foe. They learn and collect the genetic sequence of their enemies during battle, represented by their Edict ability. The first time you defeat another faction in combat with the Mahact, you'll take one of their command tokens and place it in your fleet pool. This command token increases your fleet limit, but it has other benefits as well. Most notably, claiming another faction's command token lets you use the ability of that player's commander'one of the new leader types that we'll discuss below!Few alive today know of the Argent Flight. This collection of related avian subspecies were enslaved by the Mahact and forced to fight in brutal proxy wars, until they were freed by the arrival of a Lazax warlord. To pay their debt, they agreed to contribute their best warriors and scholars to create an order that would safeguard the galaxy and ensure the Mahact would never return. Though they fought their own battles in the shadows against the Mahact's sleeper agents, with the opening of the wormhole gate and the return of the Mahact, the Argent Flight has begun to gather its forces. The time for secrecy is over, and they must finish what the Lazax started so long ago.The Argent Flight know their role in galactic politics, and their zeal can give them a real edge in shaping the new laws and directives of the galactic council. You'll always vote first during the agenda phase, but whenever you cast at least one vote, you automatically cast an additional vote for each player in the game, including yourself, making the Argent Flight a political power to be reckoned with. This faction also boast specialized destroyers'Strike Wing Alpha'with anti-fighter barrages that can also be used to damage your opponent's most powerful starships.Agents of ChangeEven factions from theCore Setfind a host of new tricks arriving with the 74 leader cards included inProphecy of Kings. Every faction now has three types of leaders: an agent, a commander, and a hero. At the beginning of the game, your agent, such asEvelyn DeLouisof the Federation of Sol, orCarth of Golden Sandsfor the Emirates of Hacan is your only unlocked leader. Agents must be exhausted to use their ability, but they still offer some powerful effects.Every faction also has access to a commander. These commanders must be unlocked by meeting the requirement on the back of the card, and this requirement varies for every commander. The rewards can be well worth it, however, as you'll find withClaire Gibsonreinforcing Federation infantry, orTa Zernboosting your unit abilities for the Universities of Jol-Nar. Commander abilities don't require you to exhaust your leader, and you can use them as often as the opportunity presents itself!Finally, every faction has access to a powerful hero. You need to score three objectives to unlock your faction's hero, and once you do, you gain a powerful, once-per-game ability that's certain to leave its mark on the galaxy! For example, by unlockingJace Xof the 4th Air Legion, you gain theHelio Command Array,which you can use once per game to remove each of your command tokens from the board and return them to your reinforcements. Or, perhaps you'll impressAdjudicator Ba'al,the Starscourge, unlocking theNova Seed'an awe-inspiring instrument of destruction that lets you use a war sun to destroy an entire system and all enemy units there, replacing it with the brand-new Muaat supernova tile!These leaders aren't the only faction-specific bonus brought about byProphecy of Kings. Powerful new mechs stomp onto the battlefield, crashing through infantry with ease, and every faction boasts its own unique type of mech. For example, if you fight for the Mahact Gene-Sorcerers, you'll harness theStarlancer.When an opponent activates a system with your Starlancer, you can spend their token from your fleet pool to immediately end their turn, stopping an attack before it begins. Or, perhaps you're more drawn to theIcarus Drive'this Ghosts of Creuss mech lets you remove it from the board to place or move a Creuss wormhole in its system, giving you unparalleled tactical flexibility.As shown above, you'll find a home for your leader cards and mech card on the brand-new leader sheets that slot seamlessly under your faction sheet'all while boasting a useful quick reference that you can slide out whenever you need to consult it!Relics of the UnknownAs you venture into the unknown depths of the galaxy, you'll find forty brand-new planets waiting for you'and for the first time inProphecy of Kings, you'll have the experience of setting foot on a new world for the first time. Four exploration decks are included in this expansion'a deck for cultural, hazardous, and industrial planets, as well as a frontier exploration deck for factions who have researched the necessary tech to explore the void of space.If you're the first player to take control of a planet, you have the chance to explore that planet, drawing a card from the appropriate exploration deck. You may find aParadise World,a card that attaches to the planet card and permanently increases its influence for whoever controls it. Or perhaps you've found aVolatile Fuel Source,allowing you to use your ground forces to gain another command token. Perhaps most powerful of all, however, you may find a fragment of a relic, such as theIndustrial Relic Fragment.Ancient and incredible relics from time immemorial can be found across the galaxy, but you can't recover these lost powers unless you piece together the fragments, either through exploration or by exchanging them as part of a transaction. When you have three relic fragments, you can turn them in to draw the top card of the relic deck! You may use your fragments to piece together theScepter of Emelpar,which lets you spend a token from your reinforcements rather than from your strategy pool'but even more unusual and esoteric relics may lie scattered among the stars.A New Era of Glorious WarWith theProphecy of Kingsexpansion,Twilight Imperiumenters a new era. New factions enter the struggle, new system tiles expand your galaxy, and you can play with seven or eight players. Leader cards and unique mechs arrive for every faction, exploration decks capture the experience of venturing into the unknown, and relics can give you an edge if you're able to piece them together. And we haven't even shown off the brand-new planet cards, action cards, agendas, objectives, promissory notes, technologies, legendary planets, and more!You can watch us unbox theProphecy of Kingsexpansion (TI10) on July 31 at 3:00 PM Central Time, and pre-order this expansion at your local retailer oronline through our websitetoday! Look forProphecy of Kingsto release in the fourth quarter of 2020.
Board Games
Five Tribes: The Artisans of Naqala...
$22.49
$24.99
Five Tribes: The Artisans of Naqala Exp
Board Games
Arkham Horror LCG: Weaver of the...
$13.46
$14.95
Weaver of the Cosmos is the sixth and final Mythos Pack in the Dream-Eaters cycle. It contains cards 323-354.Weaver of the Cosmos is Scenario 4-B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this - Virgil's writings, your companions' unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.Ages:14+Players:1-2Game Length:60-120 minutesThis is not a stand-alone game. A copy of bothArkham Horror LCG: Core SetandThe Dream-Eaters Expansionare required to play.
Board Games
Five Tribes
$53.99
$59.99
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy?Invoke the old Djinns, move the Tribes into position at the right time, and the Sultanate may become yours!A bit more of a "Gamer's Game" than Days of Wonder's standard fare, Five Tribes builds on a long tradition of German games with wooden Meeples in a unique twist on the Worker Placement game genre. It's when, how and where you dis-place Tribes of Assassins, Builders, Elders, Merchants, and Viziers that will determine your victory or failure!Contains:
30 Tiles Depicting the Sultanate of Naqala
2 Players Sets, Each with 11 Camels and 2 Turn Markers
2 Players Sets, Each with 8 Camels and 1 Turn Marker
Wooden Meeples (16 Yellow Viziers, 18 Red Assassins, 18 Blue Builders, 18 Green Merchants, 20 White Elders)
10 Palaces
12 Palm Trees
22 Djinn Cards
54 Resource Cards
96 Victory Coins
1 Bid Order
1 Turn Order Track
A Scoring Pad
5 Djinns
Turn Order Summary Sheets
Rules Booklet
Board Games
Carcassonne
$31.99
$39.99
Carcassonne is a clever, tile-based boardgame set in the southern French city of Carcassonne, famous for its unique Roman and Medieval fortifications. Players develop the area around the city, one tile at a time, deploying their followers on the roads, in the cities, in the cloisters, and in the fields. Build prestige, power, and dominance in your quest to claim victory in Carcassonne!Includes the mini expansions The River and The Abbot!Contains:
72 Land Tiles
12 River Tiles
1 Scoreboard
40 Followers in 5 Colors
5 Abbots in 5 Colors
1 Rulebook
1 Supplementary Sheet
Board Games
Patchwork
$27.99
$34.99
From Uwe Rosenberg (Caverna) comes Patchwork, a two-player game where players compete to craft the most ornate patchwork quilt while also achieving the highest score. Beginning with a 9x9 game board, players use patches, some of which include buttons which earn victory points, to embroider their quilt.
Board Games
Eldritch Horror: Masks of Nyarlathotep
$44.96
$49.95
Eldritch Horror: Masks of Nyarlathotep
Board Games
Small World
$39.99
$49.99
Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline to ride a new one to victory.
Star Wars
Star Wars: Outer Rim
$45.00
$64.95
In Star Wars: Outer Rim, you and you friends take on the roles of bounty hunters, smugglers, and mercenaries and set out to make your mark on the galaxy. You'll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!Will you make a name for yourself by hunting bounties for the Hutts, stealing for the crime syndicates, or smuggling goods past Imperial patrols? All this and more is possible as you adventure through the outskirts of the known galaxy. Set your coordinates, gather your crew, and make the jump to hyperspace with Outer Rim!Contains:
12 Ship Sheets
4 Player Boards
4 Plastic Frame Markers
16 Reputation Tokens
22 Contact Tokens
16 Patrol Tokens
8 Character Standees
8 Plastic Stands
40 Damage Tokens
60 Credit Tokens
70 Encounter Cards
70 Market Cards
53 Databank Cards
8 Character Cards
4 Reference Cards
10 AI Cards
12 Goal Tokens
6 Map Tiles
2 Map Endcaps
6 Dice
1 Learn to Play
1 Rules Reference
Board Games
Terraforming Mars Board Game
$75.99
$79.99
5 PlayerStrategyKids12+ YearsSingle Player
This game is set In the year 2400 and offers players hours of sci-fi milestone based gameplay. As mankind begins to terraform the planet Mars, giant corporations, sponsored by the world's governments on Earth, initiate huge projects to make the environment on Mars more habitable. Your objective is to raise the temperature, oxygen level, and ocean coverage until the planet of Mars is perfectly suitable for mankind's colonisation and survival. Although players work together to fulfill the overall objective of making mars more stable, each player competes against each other during the course of the Milestones for Victory Points. There are various actions and commendations throughout the course of the game that award players varying levels of Victory Points and each player's core objective is to earn the most. The game features intense multi-player dynamics as you compete for different Milestones and Awards. The game includes a very in depth scope for hours or gameplay with over 200 different projects to complete. You and up to 5 players in total can compete to ensure the planet is successfully terraformed as each player is tasked with acquiring unique project cards from a deck of over two hundred card variants. The project cards then represent the contributions that each player makes towards the terraforming process. This game has been designed to be suitable for ages 12 and up
Board Games
Pandemic: Legacy Season 1 (Blue Edition)
$71.99
$85.00
It starts simply ...A virus tougher than the rest. Nothing your team can't handle. But as January turns to February ...What results is a year that will never be forgotten.This is no ordinary virus. This is no ordinary year. Your team will see things, live things, do things that might just save humankind from being snuffed out completely.The results of this year will be spoken in whispers for generations.Can your team save humanity? Can your team make it through the year? Can your team face month after month of surprises, set backs, and fleeting victories?Are you prepared for Pandemic Legacy?Pandemic Legacy: Season 1 is a unique and epic cooperative game for 2 to 4 players. Unlike most other games, some of the actions you take in Pandemic Legacy will carry over to future games. What's more, the game is working against you. Playing through the campaign, you will open up sealed packets, reveal hidden information, and find the secrets locked within the game. The clock is ticking and you will only have two chances to win in a month before moving to the next. Characters will gain scars. Cities will panic. Diseases will mutate. No two worlds will ever be alike!Contents:
Game Board
5 Character Cards
4 Pawns
6 Research Stations
7 Markers
96 Disease Cubes
48 Infection Cards
61 Player Cards
62 Legacy Cards
4 Civilian Cards
5 Dossiers
Reference Cards
Rulebook
Board Games
Mysterium
$43.99
$54.99
Will you dare to cross the threshold of the haunted Mysterium Manor?In this asymmetric cooperative game, one player adopts the role of the ghost and others play as psychics. All players share the same goal of shedding light on the strange circumstances surrounding the ghost's death and laying his spirit to rest at last. Unable to speak, the ghost attempts to communicate by sending visions to the gathered psychics, who will be able to reconstruct the events of the fateful evening by correctly interpreting these thereal messages. Cooperation and inspired guesswork will facilitate their task of unmasking the culprit.But time is short! The team has only seven hours in which to contact the ghost and solve this enduring mystery ...Step inside, be seated, and let your intuition guide you!Contains:
6 Intuition Tokens
6 Sleeves
6 Clairvoyance Level Markers
36 Clairvoyance Tokens
1 Clock Board
4 Progress Boards
18 Character Psychic Cards
18 Location Psychic Cards
18 Object Psychic Cards
1 Game Screen
1 Sand Timer
18 Character Ghost Cards
18 Location Ghost Cards
18 Object Ghost Cards
6 Ghost Tokens
84 Vision Cards
6 Culprit Tokens
3 Crow Markers
1 Clairvoyance Track
Rulebook
Board Games
Dice Forge
$31.99
$39.99
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you'll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
Board Games
Lord of the Rings LCG: The...
$13.46
$14.95
The City of Ulfast is the second Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game.After bringing Mordor's vengeance to Dorwinion in Wrath and Ruin, the vile Than Ulchor has fled to the East just as quickly as he arrrived. Now, you have tracked him to the Easterling city of Ulfast and must gather as much information about his whereabouts as you can without being detected by the ruthless City Guard.This 60 card pack contains an entirely new scenario for players to continue the adventures they started in the A Shadow in the East deluxe expansion and the Wrath and Ruin Adventure Pack as well as new cards to help players deal with these challenges, including a new contract and a new Spirit hero.This is not a stand-alone product. A copy of The Lord of the Rings: The Card Game Core Set and A Shadow in the East deluxe expansion is required to play.
Board Games
Ticket to Ride: Rails & Sails
$67.99
$84.99
The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey!Ticket to Ride: Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that allow them to claim railway and sea routes on a beautifully illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. With its intuitive rules and strategic choices, Ticket to Ride: Rails & Sails invites novice and veteran railroaders alike to climb aboard and set sail for new horizons!Contains:
1 Double-Sided Game Board (World / Great Lakes)
165 Colored Train Cars
250 Colored Ships
140 Travel Cards
120 Destination Ticket Cards
15 Harbors
5 Scoring Markers
2 Rules Booklets
Board Games
Catan
$44.00
$55.00
About the game
The women and men of your expedition build the first two settlements. Fortunately, the yet uninhabited land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. But your opponents are smart too.
First published in Germany in 1995 as "Die Siedler von Catan", then in English as "The Settlers of Catan" in 1996, CATAN celebrates its 25th anniversary in 2020.
To begin the game, we build the game board using hexagonal terrain tiles. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.
Each of us places two small houses on spaces where three terrain hexes meet. They are our starting settlements.
And so it begins. I roll two dice. An '11'! Each terrain hex is marked with a die roll number. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool.
We use these resources to expand across Catan: we build roads and new settlements, or we upgrade our existing settlements to cities. For example, a road costs 1 brick and 1 lumber. If we do not have the necessary resources, we can acquire them by trading with our opponents.
Each settlement is worth 1 victory point and each city is worth 2 victory points. If you expand cleverly, you may be the first player to reach 10 victory points and thus win the game!
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