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Relicblade: The Volgelands Campaign Book
$28.50
$30.00
The Volgelands Adventure Campaign Setting The Volgelands is the first campaign setting for Relicblade, and the first in-depth exploration of the Relicblade world. The book centers on the region known as the Volgelands. The port city of Riverhold is the beating heart of these cursed lands where feral magic still hold sway. Founded on the divine principles of Justice, but controlled by a powerful merchant class. Riverhold stands at a crossroad, both as a center of trade and a symbol of hope. Adventurers seek out the city to find their path. From this indomitable city, brave souls set out into the Volgelands, seeking a new destiny in a dying world. This campaign book is packed with tons of great content. Inside you'll find: Regional lore concerning the history of the Relicblade world, Riverhold, and the Volgelands. Faction lore focussing on the Temple of Justice, the Lone Guard, the Battle Pigs, and the sinister Bone and Darkness. Map based narrative quest lines. Two dangerous new environments: the Scoured Plains and the Brackish Badlands Fourteen Scenarios! New wild monsters that inhabit the Volgelands And optional campaign extras including Side Quests and more!
Games Workshop
Slaves To Darkness: Battletome
$51.00
$60.00
This 128-page hardcover book contains:– Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos– A thorough description of each unit, combining detailed photography, artwork, and background material– Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power– Three Spells, three Manifestations, and five Ensorcelled Banners– 43 warscrolls for units, terrain, and Manifestations– A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities– Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero– Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies– A handy reference section with army abilities, spells, and battle traitsThis book contains a unique digital code for use with Warhammer Age of Sigmar: The App.
Games Workshop
Space Marine: Codex [10th Edition]
$51.00
$60.00
THESE PRODUCTS WILL NOT BE AVAILABLE UNTIL OCTOBER 14TH.
Codex: Space Marines is an essential guide for anyone who collects the Adeptus Astartes and wants to claim glory in tabletop battles. In this book you'll find all the rules you need to play a Space Marines army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as pages of background material and artwork detailing how Space Marines are made, wage war, mark their ranks and decorate their armour, and the dizzying variety of different Chapters.Inside this 216-page hardback book, you'll find:– Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters– Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies– 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts– Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules– Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines ChaptersThis book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App.
Games Workshop
Tau Empire: Codex
$51.00
$60.00
Codex: T'au Empire is a vital guide for collecting and playing games with the T'au Empire and its alien allies in Warhammer 40,000. You'll find an absolute treasure trove of information to help you muster, paint, and command your armies – including rules for narrative Crusade campaigns, Combat Patrol skirmishes, and matched play games. There's also a stunning spread of painted miniatures, evocative artwork, and immersive background material to inspire you for the Greater Good.Inside this 136-page hardback book, you'll find:– Background material detailing the T'au Empire, including its rigid caste system, varied sept worlds, and meteoric expansion, as well its long-time allies amongst the Kroot– Inspiring artwork that sheds light on the sleek aesthetic, complex technology, and alien auxiliaries of the T'au Empire– 38 datasheets detailing the profiles, wargear, and unique abilities of every T'au Empire unit, from Stealth Battlesuits to savage Krootox Rampagers– Four themed Detachments, including the Kauyon and Mont'ka metastrategies, as well as dedicated Kroot Hunting Packs, each with their own set of special rules– Crusade rules to launch a Sphere Expansion of your own, as you assimilate new systems through diplomacy and conquest– Combat Patrol rules and a painting guide for playing fast-paced games with the Sudden Dawn Cadre– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring different T'au septs and Kroot kindredsThis book also contains a one-use code to unlock Codex: T'au Empire content in Warhammer 40,000: The App.
Games Workshop
The Old World: Card Sleeves
$17.10
$18.00
There are many dangers in the World of Legend, from blood, sand, and mud, to spilled mead. Protect your Warhammer: The Old World reference cards from the worst of these and keep them safe from damage, bends, or tears. This set contains 50 card sleeves with a Warhammer: The Old World theme, which ensure your cards remain in pristine condition.This set contains 50x Card Sleeves measuring 78mm x 113mm, these are transparent card sleeves with the Warhammer: The Old World icon on the back.
Games Workshop
The Old World: Common Magic Items...
$37.50
$38.00
Easily keep track of your army's magical items in the heat of battle with this handy pack of cards. This set contains 56 reference cards, measuring 110mm x 75mm, for use in your games of Warhammer: The Old World.This set contains:– 1x Reference Card– 13x Magic Weapons– 11x Magic Armour– 6x Talismans– 5x Magic Standards– 9x Enchanted Items– 11x Arcane ItemsYou will need a copy of the Warhammer: The Old World Rulebook and either Warhammer: the Old World – Forces of Fantasy or Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this card pack.
Games Workshop
The Old World: Forces Of Fantasy
$44.20
$52.00
Warhammer: the Old World – Forces of Fantasy is your indispensable guide to the armies of order and civilisation.This book, used in conjunction with the Warhammer: The Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.Inside this 192-page hardback book you will find army lists containing profiles and special rules for every model available for the following factions, alongside magic items and unique spells:– Dwarfen Mountain Holds– Empire of Man– Kingdom of Bretonnia– Wood Elf Realms– High Elf RealmsEach army list includes the Grand Army composition list for that faction, along with an introduction to the faction and a full description of each of the many characters and units it contains. Alongside this is a showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team.This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book.
Games Workshop
The Old World: Lores Of Magic...
$37.50
$38.00
Easily keep track of your Wizard's spells in the heat of battle with this handy pack of cards. This set contains 56 reference cards, measuring 110mm x 75mm, for use alongside Wizard units in your games of Warhammer: The Old World.This set contains:– 1x Reference Card– 7x Battle Mage Cards– 7x Daemonology Cards– 7x Dark Magic Cards– 7x Elementalism Cards– 7x High Magic Cards– 7x Illusion Cards– 7x Necromancy Cards– 7x Waaagh! Magic CardsYou will need a copy of the Warhammer: The Old World Rulebook and either Warhammer: the Old World – Forces of Fantasy or Warhammer: the Old World – Ravening Hordes, all available separately to use the contents of this card pack.
Games Workshop
The Old World: Ravening Hordes
$44.20
$52.00
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors.Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend.This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.Inside this 160-page hardback book you will find army lists containing profiles and special rules for every model available for the following factions, alongside magic items and unique spells:– Orc and Goblin Tribes– Warriors of Chaos– Beastmen Brayherds– Tomb Kings of KhemriEach army list includes the Grand Army composition list for that faction, along with an introduction to the faction and a full description of each of the many characters and units it contains. Alongside this is a showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team.This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book.
Games Workshop
The Old World: Rulebook
$59.50
$70.00
Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory.This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army.Inside this 352-page hardback book, you will find:The World of Legend: A comprehensive history of the Warhammer world and an introduction to the many races and armies that wage eternal war for dominance over it.The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat.The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games.Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells.Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team.Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war.
Games Workshop
Tomb Kings of Khemri: Arcane Journal
$23.80
$28.00
This supplement takes an in-depth look at the Land of the Dead, exploring the traditions and beliefs of this horrifying realm of cadaverous kings and their skeletal subjects. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and tales, allowing you to use your Tomb Kings of Khemri collection in new and exciting ways.Within this 48-page supplement book, you will find:The Land of the Dead: A detailed look at ancient Nehekhara: its great cities, the military might of its ancient kings and queens, and the immortal power of the Mortuary Cult.Conflict in the Badlands: An in-depth look at the Mortuary Cult at war, telling of the quest to find the resting place of an ancient king, culminating in a vicious battle with the denizens of the Badlands.Heroes of Legend: Background and rules for three famous characters: Settra the Imperishable; Prince Apophas, the Cursed Scarab Lord; and Nekaph, Emissary of Settra.Armies of Infamy: Rules to field two unique Tomb Kings Armies of Infamy: Nehekharan Royal Hosts, and Mortuary Cults.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
Games Workshop
Tyranid: Codex
$51.00
$60.00
This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present.Inside this 120-page hardback book, you'll find:– In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars– Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms– 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary– Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules– Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemesThis book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
Games Workshop
Warcry: Agents of Chaos
$31.50
$35.00
- Full rules for the following warbands: Beasts of Chaos, Blades of Khorne: Daemons, Blades of Khorne: Bloodbound, Disciples of Tzeentch: Daemons, Disciples of Tzeentch: Arcanites, Maggotkin of Nurgle: Daemons, Maggotkin of Nurgle: Rotbringers, Hedonites of Slaanesh: Daemons, Hedonites of Slaanesh: Sybarites, Skaven, Slaves to Darkness, Iron Golem, Untamed Beasts, Corvus Cabal, Cypher Lords, The Unmade, Splintered Fang, Scions of the Flame, and Spire Tyrants.- Fighter cards for nearly every model available to the Grand Alliance: Chaos ranges.- Rules for three Chaos Allies: Fomoroid Crushers, Ogroid Myrmidons, and Mindstealer Sphiranxes.- New rules for warbands with mixed Faction Runemarks under the same Grand Alliance and more than one Leader.- Refined rules to include Monsters in your warband, as well as new abilities to use against them!- Tables for warrior names, warband origins, and leader backgrounds.- 4 Chaos Fated Quests, including Spoils of Victory tables for both Honour and Glory.- 6 Chaos Challenge Battles, including special rules and valuable Spoils.If you desire nothing more than bloodshed in the name of Chaos, this 112-page softback book is for you.A copy of the Warcry Core Book is required to make full use of the contents of this expansion.
Games Workshop
Warcry: Bringers of Death
$31.50
$35.00
Inside, you'll find:- Full rules for the following warbands: Flesh-eater Courts, Legions of Nagash, Nighthaunt, and Ossiarch Bonereapers.- Fighter cards for nearly every model available to the Grand Alliance: Death ranges.- Rules for two Monsters of Death: Terrorgheists and Zombie Dragons.- Refined rules to include Monsters in your warband, as well as new abilities to use against them!- New rules for warbands with mixed Faction Runemarks under the same Grand Alliance and more than one Leader.- Tables for warrior names, warband origins, and leader backgrounds.- 4 Death Fated Quests, including Spoils of Victory tables for both Honour and Glory.- 6 Death Challenge Battles, including special rules and valuable Spoils.If you feel compelled to collect the souls of the Eightpoints in the name of Nagash, this 64-page softback book is for you.A copy of the Warcry Core Book is required to make full use of the contents of this expansion.
Games Workshop
Warcry: Chaotic Beasts
$49.50
$55.00
This set contains:- 6 multipart plastic Raptoryx ' brutal, frenzied avian predators- 6 multipart plastic Furies ' sinister lesser Daemons who are nigh-impossible to pin down- 2 Chaotic Beasts Fighter Cards for keeping track of their characteristics- A Chaotic Beasts abilities card, printed in English, French, German, Italian, Spanish, Chinese, Japanese, and Russian, that allows you to harness the distinct tactics of these monstrous inhabitants of the EightpointsWhat's more, these models can be used in your Slaves to Darkness army for Warhammer Age of Sigmar.This set is supplied with 6 x 32mm round bases, and 6 x 60mm oval bases.
Games Workshop
Warcry: Compendium 2.0
$38.25
$45.00
This 184-page softcover book is loaded with profiles and abilities for more than 40 existing warbands across all four Grand Alliances - the Sentinels of Order, Agents of Chaos, Bringers of Death, and Harbingers of Destruction - as well as the mighty allies, terrifying monsters, and bestial thralls that can be called upon to fight alongside them. These have all been updated for Warcry's second edition with balance adjustments, rules changes, and all-new Reactions to make your games even more dynamic and aggressive. It's everything you need to bring your existing collection into the Era of the Beast.The warbands detailed in this book:- Sentinels of Order:Cities of Sigmar, Daughters of Khaine, Khainite Shadowstalkers, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Sylvaneth, Thunderstrike Stormcast, Stormcast Eternals (Sacrosanct Chamber, Vanguard Auxiliary Chamber, and Warrior Chamber)- Agents of Chaos: Blades of Khorne (Daemons and Bloodbound), Disciples of Tzeentch (Daemons and Arcanites), Maggotkin of Nurgle (Daemons and Rotbringers), Hedonites of Slaanesh (Daemons and Sybarites), Skaven, Slaves to Darkness, Iron Golems, Untamed Beasts, Corvus Cabal, Cypher Lords, The Unmade, Splintered Fang, Scions of the Flame, Spire Tyrants, Darkoath Savagers, and Tarantulos Brood- Bringers of Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, and Soulblight Gravelords- Harbingers of Destruction:Gloomspite Gitz, Gobbapalooza, Bonesplitterz, Ironjawz, Kruleboyz, and Ogor MawtribesYou will need a copy of the Warcry: Core Rules to use the contents of this book.
Games Workshop
Warcry: Core Book 2nd Edition
$44.20
$52.00
In the tangled depths of the deadly Gnarlwood, rival warbands battle over territory and plunder!Enter the grim world of Warcry in the Core Book ' your guide to fast-paced skirmish combat in the Gnarlwood, a bizarre jungle in the Realm of Beasts. This book contains all the core rules for the second edition of Warcry, including new rules that give you even more opportunities to react to the ebb and flow of battle, as well as expansion options for open, narrative, and matched play. Campaigns and quests will allow you to grow an inexperienced warband into a legendary force, renowned throughout Ghur and beyond ' there's also a wealth of lore on the hungry Gnarlwood and fabled Talaxis, a foreboding ruin rumoured to contain ancient artefacts that can alter reality itself.This book is an essential companion for anyone setting out to explore the Gnarlwood ' whether you're an experienced player or founding your first warband.This 160-page softcover book contains:' Background material and sumptuous art to immese you in the horrifying Gnarlwood' The complete core rules for Warcry, all you need to play this skirmish combat game' New rules for Reactions, allowing more dynamic and aggressive gameplay' Rules for open play, including two types of multiplayer battles for three or more players: Coalition of Death and Triumph & Treachery' Rules for matched play, including guidelines to balance your battleplans and advice on how to run a tournament' Rules for narrative play that allow you to run thrilling campaigns and forge epic stories where your warband progresses in power and notoriety' A campaign section featuring quests and rewards for all Warcry factions, plus two full campaign arcs: The Path of Ven Talax and The Chotec Valley' An open-ended battleplan generator, allowing you to quickly and easily set up a game with any scenery in your collection
Games Workshop
Warcry: Harbingers of Destruction
$26.10
$29.00
Inside, you'll find:- Full rules for the following warbands: Bonesplitterz, Ironjawz, Gloomspite Gitz, and Ogor Mawtribes.- Fighter cards for nearly every model available to the Grand Alliance: Destruction ranges.- Rules for three Monsters of Destruction: The Aleguzzler Gargant, the Skitterstrand Arachnarok, and the Dankhold Troggoth.- Refined rules to include Monsters in your warband, as well as new abilities to use against them!- New rules for warbands with mixed Faction Runemarks under the same Grand Alliance and more than one Leader.- Tables for warrior names, warband origins, and leader backgrounds.- 4 Destruction Fated Quests, including Spoils of Victory tables for both Honour and Glory.- 6 Destruction Challenge Battles, including special rules and valuable Spoils.If you want to raise your voice in a throaty bellow and get stuck in, this 64-page softback book is for you.A copy of the Warcry Core Book is required to make full use of the contents of this expansion.
Games Workshop
Warcry: Tome of Champions 2021
$31.50
$35.00
Inside, you'll find:' A Rules Update for 2021, including the introduction of Grand Alliances in Warcry' Updated points values for Warcry fighter cards to better reflect their power in battle' Open play rules for fighting sieges between two teams of players' Narrative play rules for branching quests where players get to choose their path through the adventure' New fated quests for warbands from each of the four Grand Alliances' Six narrative campaigns that offer a new dynamic challenge to players' Pitched battles battleplans for the new Warcry season and a detailed tournament pack, making running your own even easier than ever before' New hidden agendas that can be used as secondary objectives in tournaments' Rules for using the Lumineth Realm-lords, Soulblight Gravelords, Kruleboyz orruks, and Thunderstrike Stormcast Eternals in Warcry' Rules for using Warhammer Underworlds warbands from Shadespire, Nightvault, Beastgrave, and Direchasm in your games of WarcryNOTE: You will need a copy of the Warcry Core Book to use the contents of this book.
Games Workshop
Warcry: Warband Tome: Rot and Ruin
$29.75
$35.00
This 64-page softcover book contains:' Background material and staggering artwork for the Gnarlwood setting and the Ravening Ruin, in addition to the Horns of Hashut and the Rotmire Creed' A gallery of miniatures featuring fighters from each warband, and evocative scenes of battle on Gnarlwood scenery' Rules for using the Rotmire Creed and Horns of Hashut, including fighter profiles, reactions, and faction abilities, and background tables' Special rules for the Gnarlwood terrain pieces found in the Gnarlwood Watchcamp box' 6 quests, 3 for each of the two warbands, including artefacts, heroic traits, encampments, and battleplans' 2 narrative campaign arcs, including one for four to six players split into two teams
Games Workshop
Warhammer 40k: 10th Edition Core Rules...
$24.00
$25.00
Head into battle with this compact and convenient small-format version of the Warhammer 40,000 Core Rules. Measuring just 165mm x 213mm, it features all the essential information you need to play the game, omitting the background and lore that makes up much of the larger Warhammer 40,000 Core Book.Presented in hardback format with a black ribbon page marker, this 64-page book contains:- Introduction- Core Concepts- Unit Coherency- Engagement Range- The Battle Round- Command Phase- Movement Phase- Transports- Shooting Phase- Weapon Abilities- Charge Phase- Fight Phase- DatasheetsProvides a detailed explanation of the various sections on a datasheet- Deployment Abilities- StratagemsLists all 11 of the updated and new Core Stratagems for this edition of Warhammer 40,000- Strategic Reserves- Terrain Features- Aircraft- Mustering Your ArmyProvides a simple six-step process for building a Warhammer 40,000 army- MissionsCovers the process of playing a game of Warhammer 40,000 and includes the Only War mission to play through. This section also includes a mission map and the suggested battlefield sizes, depending on the size of the game- Core Rules IndexThese basic rules are used for games of all sizes and styles, making this book the perfect reference for your games.
Games Workshop
Warhammer 40K: Boarding Actions Book
$55.25
$65.00
Warhammer 40,000: Boarding Actions brings the action into the tight confines of space-faring vessels, represented by the Boarding Actions terrain kits. In the cold void of space, the missions are critical and the fighting is up-close and brutal. This book brings Boarding Actions missions into the current edition, and adds loads of Boarding Actions Detachments to enhance your experience. You'll find updated versions of the missions from the Arks of Omen series, including options for narrative, matched play, and multiplayer games.Inside this 296-page softcover supplement, you'll find:– Updated rules for playing intense Boarding Actions games in Warhammer 40,000– 55 thematic new Boarding Actions Detachments– Stratagems and Enhancements unique to Boarding Actions– 54 updated missions for matched play, narrative games, and multiplayer gamesYou'll need a copy of the Warhammer 40,000 Core Rules, available separately, in order to make full use of this book.
Games Workshop
Warhammer 40k: Core Rulebook [9th Edition]
$20.00
$70.00
There is no time for peace. No forgiveness. No respite. There is only war.The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.This is a more terrible era than ever before, and there is no peace amongst the stars...The BookA 368-page hardback, this is the essential book for any fan of Warhammer 40,000 ' everything you need to know to collect, build, paint and play with Citadel: miniatures.It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.Dark ImperiumIn the first of the book's huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum ' the Great Rift ' tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor's realm.A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations'As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos ' including their immortal daemonic legions, sycophantic followers and dread mortal champions ' as an ever-present threat to the Imperium.The Saga ImperialisUpon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open ' and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.As you continue, you'll glean insights into the Imperium's stance against the Alien ' covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids ' the Daemon and the Heretic.Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.The Warriors of the Emperor, The Lost and The Damned and Xenos InvadersThese sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.The RulesThe first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.Additional rules also cover:- Playing missions and the process of building an army in readiness, using either Power Rating or points values- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise- Battlefield Roles and 11 types of Detachment that can be included in your armies- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000- Strategic Reserves ' the option to hold back units during deployment and even send them to outflank the enemy line- Actions ' such as planting explosives, hacking into a databank, or performing a ritual ' and how they can be performed (and in some cases, prevented)- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the otherOpen PlayLet your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack ' a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game- Three bespoke open play missionsMatched PlayDesigned to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack ' a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categoriesNarrative PlayCrusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!Includes the following:- How to gather a Crusade force, and how it gains experience and levels up over its series of games- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.- Four tables of Battle Honours ' Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics ' each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles- A Battle Scars table for those units who fail to emerge from their battles unscathed'- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle- A list of 17 different Agendas that players can choose from, split over five separate categories.- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.Rules AppendixA handy reference section that includes the following:- Designer's Commentary from rules designer Robin Cruddace- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule- An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword- A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions
Games Workshop
Warhammer 40k: Crusade Journal and Player's...
$29.75
$35.00
This 200-page A5-sized book is bound in faux leather and features the Warhammer 40,00 logo embossed on the front. Inside you'll find 200 double-page spreads where the left page is an individual unit's Crusade card and the right is an entire Crusade force's order of battle.
Games Workshop
Warhammer 40k: Crusade Mission Pack: Containment
$40.50
$45.00
Inside this 112-page mission pack you will find:' A full suite of Planetstrike rules for Warhammer 40,000' 21 new Planetstrike missions - 3 for Combat Patrol-sized games, and 6 each for Incursion-, Strike Force-, and Onslaught-sized games, all set within the war-torn Octarius Sector' A selection of Planetstrike Stratagems, Battle Traits, Agendas, and more' The pack itself is presented in a full Canadian wiro ring-bound book for easy use and reference on the tabletop during games, and comes with an elastic closure.A copy of theWarhammer 40K: Core Bookis necessary to use the contents of this book.
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