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Games Workshop Adepta Sororitas: Codex $46.75 $55.00
Inside this 128-page codex, you will find:' The history and origins of the Adepta Sororitas, detailing how they rose from a galaxy-spanning heresy to defend the Emperor's faith' A showcase of stunningly painted Citadel: Miniatures that displays the martial liveries of their many Holy Orders' A vast range of datasheets providing tabletop rules for 34 units from the Adepta Sororitas army' A bounty of Stratagems, Relics, and Warlord Traits featuring updated favourites and brand new options for your army on the tabletop' Bespoke Crusade rules that allow you to embark upon a quest to raise your Canoness to the status of Living Saint' And more!
Games Workshop Adeptus Custodes: Codex $46.75 $55.00
Inside the 104-page hardback book, you'll find:- In-depth background and lore on the Adeptus Custodes and the Sisters of Silence, who make up the Talons of the Emperor, plus information about War Zone: Terra, where the Custodes battle insidious threats- Exquisite art that exemplifies the deific nature of these unparalleled warriors- All the rules you need to play your Adeptus Custodes army, including 20 datasheets covering every unit from the brand new Blade Champion to the Custodian Guard and Prosecutors- A full suite of rules for playing Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, plus Battle Scars, and Artefacts of the Vault Relics unique to the Adeptus Custodes- An 'Eavy Metal miniatures showcase including variant Adeptus Custodes colour schemes
Games Workshop Adeptus Mechanicus: Codex $46.75 $55.00
Inside this book, you'll find:- The history of the Adeptus Mechanicus from their origins before the union of Mars and Terra to the galaxy-spanning network of forge worlds they now maintain- A detailed description of the military organisation and iconography of the Cult Mechanicus- An Adeptus Mechanicus bestiary with background details for every unit and Character featured- A showcase of stunningly painted Citadel: miniatures- Rules for units that are only available to the armies of the Adeptus Mechanicus ' including 30 datasheets- Stratagems, Relics, and optional secondary objectives that define the ways that the Cult Mechanicus wages war- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Adeptus Mechanicus- And more!You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this codex.
Games Workshop Adeptus Titanicus: Campaign Compendium $51.00 $60.00
Inside this 224-page tome, you will find:- Infamous Conflicts: Explore some of the Horus Heresy's greatest battles and follow the destruction unleashed by the Titan Legions at Beta-Garmon, Ryza, Molech, and the Realm of Ultramar.- Narrative Missions: 27 narrative missions allowing you to reenact the major battles of the conflict, from the betrayal of Legio Praesagius at Ithraca to the subjugation of Urdesh and the extermination of Legio Damicium.- Knight Households: Expansive rules for commanding Knight Households and fielding entire armies of Knights in games of Adeptus Titanicus, including options to march beneath the resplendent heraldic banners of the Household. Rules are also included to allow players to field a Household drawn from six of the loyal Knight Households of Molech.- Titanic Campaigns: Rules for playing Adeptus Titanicus campaigns, where players battle for a world or an entire sub-sector as their Princeps gain new skills and reap the rewards of conquest.- Hostile Battlefields: Rules for playing games set on the myriad battlefields of the wider galaxy, from the flaming sands of Drooth II and burning cities of Molech to worlds ravaged by the corrupting effects of the Warp.- Crusade Titan Legions: Rules for creating your own Titan Legions, allowing you to bring your own Legio to life with custom Traits, Stratagems and Wargear.This book is required if you plan to use the Knights Stratagem Cards or Defence of Ryza Stratagem Cards, which are sold separately. A copy of the Adeptus Titanicus Rulebookis required to use the contents of this book.
Games Workshop Adeptus Titanicus: Loyalist Legios $46.75 $55.00
CONTENTSThis 176-page hardback book contains:' Background for loyalist Titan Legions and Knight Houses' Revised rules for assembling your battlegroups' Rules for 16 Titan Legions loyal to the Emperor, including Legio traits, Stratagems and wargear' Rules for 12 Imperial Knight houses' 18 different maniples to use with your Titans' Allegiance rules for Loyalist Titan Legion Battlegroups, Questor Imperialis and Questor Mechanicus' Background and rules for Ordo Sinister Psi-Titans' 50 Stratagems for use by Loyalist battlegroups' 11 Loyalist upgrades' A comprehensive list of weapons available to each Titan, including weapon traits not featured in the core rulebook
Games Workshop Adeptus Titanicus: Rulebook $32.30 $38.00
CONTENTSThis 96-page hardback book contains:' The Imperium of Mankind: an overview of the galaxy, the Titan Legions, and the Horus Heresy' Notable Engine Wars: A record of infamous Titan battles from the Age of Darkness' Basic Rules: The key rules you need to play the game, from rounds and phases to movement, combat and damage, plus the Titanic Clash mission to get you started' Advanced Rules: Expanded rules for experienced players, including Orders, Stratagems, and how to use squadrons of Titans and support Banners of Imperial Knights' Optional Rules: Additional ways to play that add complexity for a richer experience, including transferring power, overloading void shields, and stray shots' Assembling a Battlegroup: How to build your army, including a variety of maniples and personal traits for your Princeps Seniores' Fighting a Battle: An explanation of Open, Narrative, and Matched Play, advice on choosing missions, setting up the battlefield, and selecting Stratagems' Missions: Six missions which can be used for Open Play or Narrative Play games, each based on an historic battle' Matched Play: How to play balanced competitive games, including the Meeting Engagement mission, different types of deployment, and victory conditions' Legions of the Adeptus Titanicus: Descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores' personal traitThe book also includes a range of artwork, including annotated schematics of a variety of Titans, and colour examples of Titan and Knight heraldry.
Games Workshop Adeptus Titanicus: Shadow And Iron $32.30 $38.00
Inside this volume you will find:' An overview of the Shadow Crusade and Crusade of Iron' Rules for using psi-Titans of the Ordo Sinister, including four psychic powers' Background and Legion-specific rules for six Titan Legions: Praesagius, Oberon, Lysanda, Infernus, Mordaxis and Audax' Background and rules for six Knight Houses: Orhlacc, Vornherr, Vyronii, Mordred, Malinax and ������rthegn' Full colour examples of paint schemes and heraldry' Four new maniples to use in your games' Rules for three new weapons ' the Sinistramus Tenebrae, Natrix shock lance and ursus claw ' plus new weapon traits' 18 new Stratagems' Five narrative missions based on the greatest battles of the Crusade of Iron' Extensive rules for organising an Adeptus Titanicus campaign' Guidelines for map campaigns and different worlds to battle across' How to build and maintain a Titan battlegroup or Knight Household across multiple games' Rules for hostile battlefields based on conditions across the 500 Worlds of Ultramar, including worlds where the warp has taken hold
Games Workshop Adeptus Titanicus: The Defence of Ryza $34.20 $38.00
' An overview of the Defence of Ryza' Background and Legion-specific rules for six Titan Legions: Honorum, Osedax, Crucius, Magna, Vulturum and Mortis' Four new maniples to use in your games' Background and rules for six Knight Houses: Sidus, Taranis, Zavora, Morbidia, Ioeden and Oroborn' Full colour examples of paint schemes and heraldry for Titans and Knights' Six narrative missions based on the dramatic events of the story' Three different allegiances for your Titan Legions, and four for your Knight Houses' Rules for creating your own Titan Legions, including 16 Traits, 15 Stratagems, and 21 pieces of Wargear' Battle Standards, Lance Standards and High Kings to expand your Knight Households' New environments: Manufactoria, Plasmatic Infrastructure and Ryza Secundus' 11 new Stratagems to use in your gamesA copy of the Adeptus Titanicus rules is required to use the contents of this book.
Games Workshop Adeptus Titanicus: Traitor Legios $46.75 $55.00
This 176-page hardback book contains:' Background for Traitor Titan Legions and Knight Houses' Revised rules for assembling your battlegroups' Rules for 16 Traitor Titan Legions, including Legio traits, Stratagems, and wargear' Rules for 12 Traitor Knight houses' 19 different maniples to use with your Titans' Allegiance rules for Traitor Titan Legion Battlegroups, Questor Traitoris, and Questor Mechanicus' Background and rules for fielding Corrupted Titans, mutated god-engines fielded in the latter days of the Horus Heresy' 51 Stratagems for use by Traitor battlegroups' 11 Titan upgrades' A comprehensive list of weapons available to each Titan, including weapon traits not featured in the core rulebook
Games Workshop Aeldari: Codex $46.75 $55.00
Inside this 200-page hardback book, you'll find:' In-depth background on the Aeldari, from their rise and fall to the many factions that split off from their original civilization, as well as information on multiple craftworlds such as Biel-Tan, Saim-Hann, Iyanden, and Ulthw������' Majestic artwork depicting many aspects this once-great and still awe-inspiring civilization, from fearsome Aspect Warriors to roguish Corsairs' All the rules you need to play an Aeldari army, be they craftworlders, Ynarri, Harlequins, Corsairs, or a mix, including 57 datasheets, from the war-forged Avatar of Khaine to the rank and file Guardian Defenders' All the rules you need to lead Asuryani, Harlequin, and Ynarri forces in Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, and unique campaign structures for each faction of Aeldari' An 'Eavy Metal miniatures showcase full of lovingly painted Aeldari miniatures
Games Workshop Age of Sigmar: Core Rulebook $59.50 $70.00
The BookThis 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel: miniatures in the Mortal Realms.Realms of WarThe Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.War UnendingDiscover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:- The Age of Myth, Sigmar's journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.- The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.Delve into background information on each of the eight Mortal Realms ' Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu ' which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.Clashing EmpiresLearn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel: miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.The RulesThe first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.Open PlayLet your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.' Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.' Combining different options allows over 1,200 different types of Open War scenarios to be played.Matched PlayDesigned to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.' Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.' Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.Narrative PlaySend your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.' Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.' Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.Conquest UnboundThe final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.It includes three variant types of games for players to enjoy, including:- SiegeWarfare ' all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.- TriumphandTreachery ' sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time ' all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?- TunnelFighting ' deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
Games Workshop Age of Sigmar: Reign of the... $42.25 $50.00
The Twin-Tailed Crusade is the greatest Dawnbringer expedition ever assembled. Across Aqshy and Ghyran, it plunges into the untamed wilds of the Mortal Realms, tasked by the Grand Conclave of Hammerhal with the foundation of two mighty strongholds. Yet the crusade's two armoured columns soon find themselves facing the wrath of titans.Trugg the Troggoth King is roused from an ages-long slumber, rampaging across the Realm of Fire to smash those who would disturb his rest. In the depths of Ghyran, King Brodd, Prophet of the World Titan, seeks revenge against those Sigmarites who slew his colossal forefather. Only faith and firepower will see the Dawnbringers through – and keep their dreams of civilisation alive.Reign of the Brute is the second chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You’ll find loads of riveting background material detailing the travails of the Twin-Tailed Crusade and its mortal champions, as well as the mighty beasts and hordes of Destruction that roam Aqshy and Ghyran. The book also includes a set of Path to Glory campaign rules that link into later Dawnbringer books, as well as new warscrolls, narrative battleplans, and four armies of renown.Inside this 96-page hardback book you’ll find:- A high-stakes, action-filled narrative spread across both Aqshy and Ghyran, as the Twin-Tailed Crusade encounters foes that are vast, ancient, and angry- Warscrolls, background, and pitched battle profiles for Trugg the Troggoth King and new Ironjawz units, such as monstrous Maw-grunta Gougers- Path to Glory rules for sending your Cities of Sigmar army on a Ghyranite or Aqshian crusade, with branching quests, battleplans, and new rewards- Rules for four themed armies of renown, each with new allegiance abilities: Trugg's Troggherd, the Grunta Stampede, King Brodd's Stomp, and the Grundstok Expeditionary Force- Four new narrative battleplans that let you use armies of renown to play out key moments in the story on the tabletopThis expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
Games Workshop Age Of Sigmar: The Long Hunt $42.50 $50.00
The Twin-Tailed Crusade continues to wind its way across the realms, but there are many who wish to see it fall.As the Aqshian expedition flees the ruins of Trucebreak, its soldiers find themselves hemmed in on all sides. The Goretide, legendary warriors of Khorne, have returned to the Great Parch – straight into the Dawnbringers’ only path of escape. Meanwhile, in the forests of Ghyran, ogors are on the rampage, and the ground splits open into horrifying pits that seek to set themselves on Marshal Thorian’s soldiers. Worst of all, this may only be the beginning of their woes – a furious tattoo echoes from the west, and an even greater threat may be afoot.The Long Hunt is the third chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions and lethal challenges facing the Twin-Tailed Crusade and its mortal champions, as well as rules and background for new heroes and allies, including Neave Blacktalon and her warband, Belthanos, First Thorn of Kurnoth, and Ionus Cryptborn, Warden of Lost Souls. The book also includes a Path to Glory Battlepack, warscrolls for Gorger Mawpacks and Mawpit faction terrain pieces, and rules for using four armies of renown in your games of Warhammer Age of Sigmar.Inside this 96-page hardback book you'll find:– An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with battleplans that allow you to play out key moments in the story on the tabletop– Rules for Ionus Cryptborn, Warden of Lost Souls, Belthanos, First Thorn of Kurnoth, and the Blacktalons– Warscrolls for using Gorger Mawpacks and Mawpit faction terrain pieces with Ogor Mawtribes armies, and for using Vulkyn Flameseekers with Fyreslayers armies– A Path to Glory battlepack in which you command either the Aqshian or the Ghyranite half of the Twin-Tailed Crusade– Rules for four different armies of renown: Draconith Skywing, the Evergreen Hunt, Lofnir Drothkeepers and the Roving MawThis expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
Games Workshop Arks of Omen: Abaddon Book $51.00 $60.00
In this 88-page hardback book, you'll find:- The ongoing narrative of Warhammer 40,000, including the coming of a new power sworn to the Dark Gods. Astonishing art and a thrilling story set the stage for the Arks of Omen series- A stunning showcase of miniatures, including depictions of vicious boarding actions- Full rules for playing your own Boarding Action games, including setting up the battlefield, modified rules for visibility, cover, and loads more- New actions for Boarding Action games, such as Secure Site, Set Overwatch, Set to Defend, and Operate Hatchway- Rules for mustering a Boarding Patrol to take on enemy forces in cramped confines- Universal Stratagems exclusive to Boarding Actions, and new Enhancements to prepare Warlords for door-to-door fighting- Nine Boarding Action missions with unique objectives and terrain maps to bring your battles to lifeWith this book, you will also receive a code to unlock Arks of Omen: Abaddon content in Warhammer 40,000: The App.You will need a copy of the Warhammer 40,000 Core Rules to use the contents of this book.
Games Workshop Arks of Omen: Angron Book $51.00 $60.00
In this 104-page hardback book, you'll find:' The ongoing narrative of Warhammer 40,000, including the rise of the Red Angel, and his resurgent World Eaters legion' An epic spread of photography and battle scenes, featuring the armies active in the Malak System' Additional rules for using six factions in Boarding Actions ' Space Marines, Grey Knights, Astra Militarum, Chaos Space Marines, World Eaters, and Orks' Terrain component rules for Boarding Actions, detailing special rules for walls of various types, hatchways and pillars, terminals, pipes, explosives, and electro-nodes' Six new Boarding Actions missions, focusing on an attacker-defender dynamicWith this book, you will also receive a code to unlock Arks of Omen: Angron content in Warhammer 40,000: The App.You will need a copy of the Warhammer 40,000 Core Rules and Arks of Omen: Abaddon to use the contents of this book.
Games Workshop Arks of Omen: Farsight Book $51.00 $60.00
In this 104-page hardback book, you'll find:' The ongoing narrative of Warhammer 40,000, with galaxy-shaking implications for the T'au' An inspiring showcase of photography and battle scenes, featuring the armies fighting on Arthas Moloch' Additional rules for using five factions in Boarding Actions ' T'au Empire, Asuryani and Ynnari, Drukhari, Harlequins, and Adepta Sororitas' Rules for playing Dark Depths games set in the unmapped underbelly of a space hulk, allowing you to mix-and-match eight board layouts' Rules for playing Multiplayer Missions for three-to-four players, including 12 new missionsWith this book, you will also receive a code to unlock Arks of Omen: Farsightcontent in Warhammer 40,000: The App.You will need a copy of the Warhammer 40,000 Core Rules andArks of Omen: Abaddon to use the contents of this book.
Games Workshop Arks of Omen: The Lion Book $51.00 $60.00
GW Fulfillment of popular kits after our initial small allocation has become increasinly delayed and normally takes about three to four weeks. We have had pretty good luck on getting our second allocation but can not make any guarantees as very popular items like Kill Team: Kasrkin, Boarding Patrol: Death Guard, and Boarding Patrol: Tau have all not been fulfilled. �� We'll do our absolute best to get you everything you order in as timely a way as possible but can not guarantee delivery. Thank you so much for checking out our little store! �� In this 128-page hardback book, you'll find:The ongoing narrative of Warhammer 40,000, with galaxy-shaking implications for the Imperium as the Lion and his sons battle to foil Vashtorr's designs' An inspiring showcase of photography and battle scenes, featuring the armies fighting on the planet of Wyrmwood' Additional rules for using four factions in Boarding Actions ' Leagues of Votann, Thousand Sons, Adeptus Custodes, and Agents of the Imperium' Rules for playing dramatic Dread Encounters that reshape the very battlefield and recreate climatic moments from the Arks of Omen saga' Rules for explosive Breaching Operation missions that use Killzone: Soulshackle terrain components, as your forces blast through walls and jam hatchways' Datasheets for Lion El'Jonson, Commander Dante, Navis Imperialis units, and Adeptus Arbites squadsWith this book, you will also receive a code to unlock Arks of Omen: The Lioncontent in Warhammer 40,000: The App.You will need a copy of the Warhammer 40,000 Core Rules and Arks of Omen: Abaddon to use the contents of this book.
Games Workshop Arks of Omen: Vashtorr Book $51.00 $60.00
In this 96-page hardback book, you'll find:' The ongoing narrative of Warhammer 40,000, focusing on the ambitions of a new and powerful Chaos Daemon' Stunning photography of individual models and stirring scenes of battle, illustrating the forces fighting over the Rock' Additional rules for using six factions in Boarding Actions ' Adeptus Mechanicus, Death Guard, Chaos Daemons, Genestealer Cults, Tyranids, and Necrons' Terrain component rules for Boarding Actions, detailing the effects of searchlights and camera networks, sentry turrets, and breaching robots' Eight new Boarding Actions missions, plus a system for linking your games together into a Rock Besieged campaign' Datasheets for Vashtorr the Arkifane, master of the Soul Forges, and Grand Master Azrael, reborn leader of the Dark AngelsWith this book, you will also receive a code to unlock Arks of Omen: Vashtorr content in Warhammer 40,000: The App.You will need a copy of theWarhammer 40,000 Core RulesandArks of Omen: Abaddonto use the contents of this book.
Games Workshop Astra Militarum: Codex $46.75 $55.00
This book is an essential guide for aspiring generals of the Astra Militarum. Inside these pages, you'll find all the rules you need to play an Imperial Guard army ' including its many subdivisions and legendary regiments ' along with a long honour roll and history of duty and sacrifice, epic art that conveys the incredible scale of these armies, and loads more.Inside this 152-page hardback book, you'll find:' In-depth background information revealing the history, military practices, and most renowned regiments of the Astra Militarum' Stunning artwork highlighting the bewildering variety and vast scope of the Imperial Guard's endless armies' All the rules you need to play an Astra Militarum army, including 51 datasheets for everything from footslogging Cadian Shock Troops to the mighty Rogal Dorn Battle Tank, as well as 18 different Orders, customisable Regimental Doctrines, Tank Ace upgrades, Stratagems, and more' Rules for Crusade campaigns and narrative games that allow you to embark on tours of duty and win official commendations' An 'Eavy Metal showcase featuring superbly-painted Citadel: miniatures, demonstrating the many famous regiments of the Imperial GuardWith this book, you will also receive a code to unlock Codex: Astra Militarum content in Warhammer 40,000: The App.
Games Workshop Beasts of Chaos: Battletome $46.75 $55.00
This 104-page hardback book contains:' Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals' Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation' 34 warscrolls and pitched battle profiles for the Beasts of Chaos, from humble Ungor Raiders to the mighty Beastlord' Rules for the four mightiest Greatfrays, plus command traits, artefacts of power, spell lores, and battle traits like Beastherd Ambush and Rituals of Ruin' Path to Glory campaign rules that send you out to claim offerings for your Herdstone, plus two new battleplans and three warscroll battalions for use in narrative play' Matched play content, including four grand strategies and six battle tactics unique to the Beasts of Chaos' An inspirational gallery of Beasts of Chaos miniatures, with painting guides to get your collection ready for the tabletopThis battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
Games Workshop Black Templars: Codex $28.05 $33.00
Inside this codex supplement, you'll find 80-pages covering everything you need to continue your eternal quest, plus a hefty selection of lore and art to inspire your own collection. The book includes:- The history of the Black Templars, exploring their countless crusades in the Emperor's name- A detailed description of non-Codex-compliant Chapter organisation, including how they operate in aspects of recruitment, organisation, and military doctrine- A rundown of the background details for every zealous unit and pious Character- A showcase of stunningly painted Citadel: miniatures- Rules for units that are only available to the Black Templars ' including six datasheets- Bespoke Stratagems, four unique Templars Vows ' each including a Vow and a Passion ' and rules for Relics and Relic Bearers, representing the esoteric ways in which the Black Templars wage war- Characterful Crusade rules providing new Agendas, Requisitions, and Battle Traits for the Black Templars, plus rules for Oaths of Crusade and Reclaimed Relics- And more!You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
Games Workshop Blades of Khorne: Battletome $46.75 $55.00
This 120-page hardback book contains:' Detailed background material on the Blades of Khorne, including the various slaughterhosts, each of which worships the Blood God in their own uniquely violent way' Blood-soaked artwork illustrating the rage and martial might of Khorne's followers' 41 warscrolls and pitched battle profiles for Blades of Khorne armies, from towering Bloodthirsters to cruel Realmgore Ritualists' Rules themed around the six mightiest slaughterhosts, plus battle traits, command traits, artefacts of power, and Blood Blessings ' terrifying prayers for your priests' Path to Glory campaign rules that allow your warlord to undergo the Trial of Skulls, plus a new battleplan and eight warscroll battalions for use in narrative play' Matched play content, including four grand strategies, six battle tactics, and a core battalion unique to the Blades of Khorne' A visceral gallery of Khornate miniatures engaged in glorious slaughter, with instructional guides to get you paintingThis battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
Games Workshop Blood Angels: Codex $28.05 $33.00
Inside this book, you'll find:- The history of the Blood Angels, with a look at how their valiant defence of Terra and loss of their Primarch at the hands of the Arch-traitor Horus forever changed their fate- A detailed description of Chapter organisation and iconography- A Blood Angels bestiary with background details for every unit and Character featured- A showcase of stunningly painted Citadel: miniatures- Rules for units that are only available to the Blood Angels Chapter and their successors ' including 18 datasheets- Stratagems, the Sanguinary psychic discipline, Relics, and optional secondary objectives that define the ways that the Blood Angels wage war- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Blood Angels- And more!You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
Games Workshop Blood Bowl: Rulebook $46.75 $55.00
This 136-page hardback book is absolutely stuffed with everything a budding coach needs to know about Blood Bowl.- The History of Blood Bowl:from the ancient origins of the game, surrounded in myth and legend, to the evolution of the modern sport. The story of Blood Bowl is as wild as the fanatics who love it.- Rules and Regulations:streamlined and updated for the Second Season Edition. Everything is explored in detail, from the basics, to recruiting a team, through to the actions your players can take, and the aftermath of the game.- League vs Exhibition Games: Blood Bowl can be played as one-off matches, and long-running leagues with loads of coaches competing for the top prize. Learn all about both.- Blood Bowl Teams: Updated rules including new Region and Team Special Rules, a tiered ranking system, and rosters for all 21 current teams.- Star Players:Every named Star Player now has their own Special Rule. Find current profiles for 23 of them here.
Games Workshop Blood Bowl: Spike! Almanac 2021 $46.75 $55.00
The Blood Bowl Spike! Presents: 2021 Almanac! contains:' Spike! Journal issues 11 through 13, containing all the team rosters, Star Player rules, and assorted rules for leagues, inducements, and more!' Star Player retrospectives on a number of famous Blood Bowl players: Barik Farblast, Fungus the Loon, Bomber Dribblesnot, and Kreek 'the Verminator' Rustgouger!' Introducing the new All-Star Spectacular, where legends of the game come together to play the most exciting and star-studded exhibition game in Blood Bowl history!' Alternative Star Player rules ' allowing your team to hire your favourites for an entire season!' A suite of new rules for letting multiple college teams loose in the dungeons of the Old World, providing the scintillating spectacle that is multiplayer Dungeon Bowl!' The full history of the prestigious Blood Bowl, complete with all the stats from everyone's favourite Vampire: Jim Johnson!' Plus all the regular Spike! Journal features such as Chat with the Rat, Dirt from the Dugout, Coffin Corner, and an extended kit review with Tatzina Barbarini!All of the above is presented in a 160-page hardback book with gloss art and matt lamination, with a red bookmark ribbon.
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