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Moonstone
Moonstone: Rulebook 1.1
$30.60
$32.50
This beautifully illustrated 100+ page rulebook not only includes the latest v1.2 edition of the core rules but also 7 alternate scenarios, over 30 character profiles and background as well as over 50 pages of history, maps and narrative to bring the world of Moonstone alive.
Moonstone
Moonstone: The Arising Expansion Book
$37.05
$39.00
The Arising is a 176 page expansion book for Moonstone featuring rules expansions and examples of play, rules for linked campaign games, 9 new story scenarios, 55 new character profiles and nearly 100 pages of lore and storyline.
Games Workshop
Necromunda: Aranthian Succession - Vaults Of...
$44.20
$52.00
This 136-page hardback supplement contains:' The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.' Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.' The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure ' and employ ' the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.' Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.' Dramatis Personae: Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88.' Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash 'Sanctioner' Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.This is an expansion to Necromunda ' you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
Games Workshop
Necromunda: Aranthian Succession: Cinderak Burning Book
$44.20
$52.00
This brand new narrative expansion marks the start of a new era for Necromunda, bringing the timeline up to date with events in the wider 41st Millennium and introducing a new campaign and new rules to add even more variety, scope and excitement to your battles on Necromunda.This 128-page hardback supplement contains:' The Great Darkness: Details of the events that unfolded on Necromunda following the opening of the Great Rift, which split the Imperium in two and caused the great heat sinks in the heart of each hive city to cool. Includes a full timeline of the Age of Succession, and a roster of Lord Helmawr's children (legitimate and otherwise).' The Succession Campaign: Rules for playing the first in a series of linked campaigns that take players through the events of the Great Darkness and the start of the rebellion against Lord Helmawr's rule. Gangs fight not just over Territory, but to gain Sympathisers in their struggle for legitimacy.' Narrative Scenarios: 12 narrative scenarios that reflect the events of the Great Darkness and the following crisis, from chasing down an Assassin in the Spire to issuing a personal honour duel in the House of Pain.' Dramatis Personae: Four new Dramatis Personae to use with your gang: Lady Haera, 13th Daughter of Lord Helmawr; Athera, the personal champion of Queen Adina; Gorshiv Hammerfist, the leader of Shiv's Crushers; and Vespa 'Minx' Merdena, the wild child of Slate Merdena.' Escher and Goliath Rules:Additional rules for use in games of Necromunda, including vehicle crews for Escher and Goliath gangs, as well as two unique vehicles; the agile Escher Cutter and brutal Goliath Mauler. Also included are new vehicle gang tactics for both House Escher and House Goliath gangs.This is an expansion to Necromunda ' you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
Games Workshop
Necromunda: Book of the Outcast
$44.20
$52.00
Inside this 136-page book you'll find:' Outcasts of Necromunda: Extensive background information on outcasts gangs, covering aspects such as the badzones, the scum that comprise an Underhive Outcasts gang, and why such maligned members of the underhive would be inclined to sign up' Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda, including gang composition, weapons and wargear, and additional rules for creating your own charismatic Leader with a personality all their own' Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, for both skirmish and narratives games' Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs, usable with the included Outlander Campaign or any game of Necromunda, as well as rules for fighting across Underhive Markets, Walls and Gates, Watchtowers, and Gunk Tanks' Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker, including seven Wyrd Power disciplines: Biomancy, Chronomancy, Divination, Pyromancy, Technomancy, Telepathy, and Telekinesis' Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat' Outlander Scenarios: Rules for six new outcasts-themed scenarios ' Settlement Raid, Market Mayhem, Stealth Attack, Gunk Tank, Mining Expedition and The Big Score ' each including rules for playing the battle, rewards gained for victory, experience, reputation, and special rules for these scenarios' Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes' Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games, plus rules and background for Lady Credo, Rebel Lord ' a unique Rebel Lord who can be chosen as an Underhive Outcasts Leader at gang creation' Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs, who must rely on whatever they can find and barter for without the backing of the major Houses' A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs' Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of NecromundaThis is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook to use the contents of this book.
Games Workshop
Necromunda: Book of the Outlands
$44.20
$52.00
This 144-page hardback book contains:' Ash Waste Nomads: In-depth background material for the mysterious Ash Waste Nomads who roam Necromunda's outlands, plus all the rules you need to field an Ash Waste Nomads gang, including new wargear, gang tactics, and the Wastelands Skill Set.' Ironhead Squat Prospectors: Extensive setting information on the abhuman Ironhead Squat Prospectors who seek Necromunda's riches, plus complete rules for fielding an Ironhead Squat Prospectors gang, with new wargear, gang tactics, and the Wisdom of the Ancients Skill Set.' Wasteland Gangs: Rules for expanding your gang with vehicles and bikes, hiring vehicle crews, new Hangers-on and Brutes from the outlands, and Exotic Beasts native to the ash wastes.' Wasteland Workshop: Design and customise your own vehicles for Necromunda campaigns and skirmish games, with rules for unique vehicles like Outrider Quads and setting up a land train with the Cargo-8 Ridgehauler.' Battles in the Ash Wastes:Rules for generating battlefield conditions including regions and seasons, plus rules for fighting mobile battles in all-important Rolling Roads combat.' Additional Rules: Gang tactics for the Ash Wastes Nomads, Ironhead Squat Prospectors, and Orlock Vehicle Gangs, as well as the new Driving Skill Set.' Vehicle Rules: All the rules you need to run vehicles in your games of Necromunda, including profiles and characteristcs, new actions, movement and impacts, and crew. Plus, gang tactics for Orlock Vehicles, and a new Driving Skill Set for all gangs.' Weapon Reference Chart: A comprehensive reference chart for the weapons you will find in the Ash Wastes.This is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
Games Workshop
Necromunda: Combined Rulebook
$69.00
$70.00
This rulebook is the definitive guide to the game of Necromunda – the tabletop skirmish wargame of anarchy and violence, where players control rival gangs battling for supremacy. It contains the full and updated core rules of the game, including new additions like vehicles, founding gangs, and ash wastes weather, along with campaign rules and scenarios. The book also offers an in-depth look at the setting of Necromunda through background lore and stunning illustrations. It's an essential resource for anyone who wants to enter the brutal world of inter-gang warfare!This 336-page hardback book contains:– Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.– Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.– Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.– Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.– Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.– Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.– Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.– The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, Accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.This book provides the core rules for games of Necromunda. You'll find the rules for specific gangs in other Necromunda "House of..." or "Book of..." supplements, which are available separately.
Games Workshop
Necromunda: House of Artifice
$44.20
$52.00
Inside this book you will find:' House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.' House Van Saar Gang List: All the rules you need in order to field a Van Saar Gang in games of Necromunda.' Hangers-on and Brutes:Rules for hiring Hangers-on and Brutes for your Gang, including Van Saar-specific ones and for using them in games of Necromunda.' Hired Guns:Rules for using Bounty Hunters, House Agents, and Hive Scum.' Strong Alliances: Rules for forming alliances with three organisations that House Van Saar has connections with, including the Promethium Guild, Imperial Imposters, and House Catallus ' the Noble House that backs the House of Artifice.' Additional Rules: This section includes new and additional rules usable by House Van Saar gangs in games of Necromunda, providing Van Saar players a variety of options, including Skills, Abilities, and gang-specific terrain.' Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Van Saar and their Allies.' House Van Saar Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.' Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Games Workshop
Necromunda: House of Chains
$44.20
$52.00
Inside this book, you will find:- House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia.- House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda.- Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang.- Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum.- Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim ' the Noble House that backs Goliath.- Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain.- Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang.- Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies.- House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios.- Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda ' the Necromunda Rulebook is required to use the contents of this book.
Games Workshop
Necromunda: House of Faith
$54.00
$60.00
Inside this book you will find:' House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda.' House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots.' Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda.' Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.' Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron ' the Noble House that backs the House of Faith.' Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain.' Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies.' House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.' Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Games Workshop
Necromunda: House of Iron
$44.20
$52.00
Inside this book you'll find:' House Orlock History and Background: An expansive background on the origins of House Orlock, also providing a broken down timeline of the development of House Orlock over four millennia' House Orlock Gang List: Includes all the rules you need to know in order to field an Orlock Gang in games of Necromunda' Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, including Orlock-specific ones, for your Gang' Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum' Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo ' the Noble House that backs the House of Iron' Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more' Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies' House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios' Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of NecromundaThis is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Games Workshop
Necromunda: House of Shadow
$44.20
$52.00
Inside this book you will find:' House Delaque History and Background:An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda.' House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda.' Hangers-on and Brutes:Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda.' Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.' Strong Alliances:Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty ' the Noble House that backs the House of Shadow.' Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain.' Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies.' House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.' Dramatis Personae:Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda ' you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Games Workshop
Necromunda: Ruins Of Jardlan
$44.20
$52.00
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This 128-page hardback supplement contains:– Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.– The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.– Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.– Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.– Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
Games Workshop
Necromunda: Rulebook
$51.00
$60.00
Inside, you'll find:- A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world- An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started- The full rules, exploring each phase of the game from movement to close combat- Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns- A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain.- A set of powerful tools and rules for Arbitrators to construct their perfect campaign- The full Skills list for Necromunda- A quick reference sheet for checking out your key information at a glance.Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you'll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
Games Workshop
Necromunda: The Book Of Desolation
$44.20
$52.00
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda... or the lost treasures that draw gangs into its grasp.It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain.Inside this 144-page supplement, you will find:– Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells.– New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.– Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.– Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.– Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.– Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.– Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs.This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
Games Workshop
Necromunda: The Book of Judgement
$44.20
$52.00
Contents' Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda' Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda' Criminal Alliances: Rules for forming alliances with criminal organisations' New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets' Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use' Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gangThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Games Workshop
Necromunda: The Book of Peril
$34.20
$38.00
Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies ' or bitter enemies ' for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more.The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents.CONTENTS' The Great Web of Necromunda: Read up on the background of the guilds.' Venator gangs: Assemble a motley array of hired guns for your games.' Alliances: Team up with a guild for greater rewards' but at equally great risk.' Badzones Trading Post: Discover new weapons and wargear.' Badzones Battlefields: Play across new areas of the underhive ' Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome ' complete with new events to encounter.' Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games.' Badzones Scenarios: Experience five new ways to play in the Badzones.' Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen 'Gunner' Mortz to your gangs.This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Games Workshop
Necromunda: The Book of Ruin
$44.20
$52.00
This 128-page hardback book contains:' Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda' New Hangers-on: Cadaver Merchant, Heretek and Agitator' 18 scenarios that reflect subversive forces taking control of a hive' 6 multiplayer scenarios' A collection of tools to help an Arbitrator enhance players' experience of scenarios and campaigns' Updated Trading Post' Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the FallenThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
Games Workshop
Orc & Goblin Tribes: Arcane Journal
$23.80
$28.00
This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways.Within this 48-page supplement book, you will find:History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home.A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush.Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga.Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
Games Workshop
Ork: Codex [10th Edition]
$51.00
$60.00
This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000.Inside this hardback codex, you'll find:– Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations– All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures– Lore on the Ork kulturs and how they structure their armies– Detailed matched play rules, including dedicated secondary objectives– A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol gamesThis book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App.
Games Workshop
Psychic Awakening: Saga of The Beast
$31.50
$35.00
Psychic Awakening: Saga of the Beast dives deep into the core of the Space Wolves and the Orks. You'll find more missions, plus updated rules and loads of new options for both sides.This 80-page book describes the greenskin unification known as the Great Waaagh! alongside the prophecies and visions of the Rune Priests that informed Ragnar's vow to end it.This book is essential for collectors of both Space Wolves and Orks ' you'll find new Stratagems, updated and expanded datasheets, Relics, psychic powers and even rules for giving your Ork vehicles Kustom Jobs and creating Specialist Mobs.
Metal King Studio
Relicblade: The Seeker's Handbook 2nd Edition
$28.50
$30.00
Relicblade: The Seeker's Handbook 2nd Edition. THE WORLD IS NOT AS IT ONCE WAS. A TERRIBLE CATACLYSM LAID WASTE TO THE LAST GREAT EMPIRES, AND THE WORLD IS GRIPPED BY A CRIPPLING DARK AGE. IN LANDS DOMINATED BY A SAVAGE WILDERNESS, SURVIVORS CLING TO LIFE IN ISOLATED FORTRESS CITIES. IN THIS TWILIGHT AGE, HOPE LIES BEYOND THE WALLS. ENTER THE RUINS of THE ANCIENT WORLD AND ENTER AN AGE of MYTH. THOSE BRAVE ENOUGH TO FACE UNKNOWN HORRORS MAY YET CLAIM THE MYSTICAL RELICS LOST THERE, AND WITH THESE RELICS GAIN THE POWER TO SHAPE THE DESTINY of THE WORLD. WILL YOU COMMAND BOLD HEROES ON A RIGHTEOUS QUEST FOR HOPE, OR HARNESS THE FURY of TERRIBLE MONSTERS TO CARVE YOUR DARK DOMAIN? CHOOSE YOUR PATH, SEEKER... About the book: The Seeker's Handbook is a comprehensive 136 page rulebook for Relicblade. This book includes the core rules along with the in-depth adventure campaign rules! Players assume the role of a Seeker to lead heroes and monsters on an epic campaign to claim magical relics lost in the ruins of the ancient world. This Book Features: The complete core rules for Relicblade. Wonders and Horrors Campaign Rules for linking games into an ongoing adventure. Establish a base and recruit specialists to craft powerful upgrades. Heroic Traits for your characters to earn as they level up. Wound Traits as your characters suffer the horrors of a savage world. Six Core Scenarios that force players into challenging and exciting tactical situations. Six Special Uncharted Scenarios with dynamic deployment and objectives designed specifically for 2-4 players. Four unique environments to explore: Cyclopean Ruins, Arid Badlands, Fay Forests, and Dark Dungeons. Each with unique treasures, monsters, and events. Eight Character Classes to lead into the depths of the wilds. Twelve Basic Upgrades and adventuring essentials to equip your heroes. Thirteen Exotic Campaign Treasures only found in the wild lands. Monster Field Guide for identifying nearly infinite varieties of horrible creatures! (Unique Monster Generator!) Campaign Roster Sheet to track your progress as your characters gain new skills or suffer terrible wounds. This book is an amazing asset for all Relicblade players. Explore the depths of a magical world of adventure. Truly, Relicblade will never be the same again! This product is a full color 136 page 6"x9" hard bound book packed with countless illustrations and endless adventure. Enter the ruins of the ancient world at your own risk!
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